//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 TextureTransform2D[4];
//   float4 Transform[2];
//
//
// Registers:
//
//   Name               Reg   Size
//   ------------------ ----- ----
//   Transform          c6       2
//   TextureTransform2D c8       2
//

    vs_3_0
		     def c200, 0.84, 0, 0.0625, 0.0
     def c220, .018, 0, 0.0625, 0
		  def c253, 0, 0, 0.0625, 1
  dcl_2d s0
    dcl_position v0
    dcl_texcoord o0.xy
    dcl_position o1
    dp4 o0.x, v0, c8
    dp4 o0.y, v0, c9
    dp4 r12.x, v0, c6
    dp4 r12.y, v0, c7
    mov r12.zw, v0
		 texldl r11, c253.z, s0
	 	  mov r13.x, c250.y 
 if_eq r12.w, c253.w
     mul r11.x, r11.x, -c200.x
    add r12.x, r12.x, -r11.x
 endif
 if_eq r13.x, c220.y
 mov r12, r13
 endif
 mov o1, r12

// approximately 5 instruction slots used
 